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Drive On Damascus box art

Drive On Damascus

Players

2

Time

?-?

Age

12+

Weight

2.75

Rating

6.65

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, with frequent interaction and limited emphasis on cooperation.

Replay value

Drive on Damascus has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for Drive on Damascus is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Drive on Damascus" recreates the one major campaign between the Allies and Vichy France during World War II. It is an operational wargame recreating on the battalion level the Allied invasion of Syria and Lebanon in June 1941. This game has been built around two basic situations: the historical invasion and a hypothetical one, covering the chance of German intervention. In both cases it remains a two player wargame with each player alternately moving his pieces and resolving combat in succession. Whilst the game reproduces the situation that faced the historical commanders, the outcome will depend upon the decisions taken by players; it is perfectly possible to change the course of history. Drive on Damascus uses a peculiar hexagon grid game map in which only the central dot of each hex is depicted. British forces try to preempt an attack from the Vichy French staged in Syria in 1941. This wargame can be run as part of a campaign with O'Connor's Offensive, Hellfire Pass and Bloody Keren (which is where the campaign rules are to be found). Published 1981, in The Wargamer Magazine issue #15 Re-implements: Syria, 1941 Game Scale: Game Turn: 1 day Hex: 3.2 miles / 5.15 kilometers Units: Company to Battalion Game Inventory: One 23 x 32" full color mapsheet One single-side printed countersheet (260 1/2" counters) One 12-page Drive on Damascus rulebook (in magazine) Player will have to provide one 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours

Media

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Editions

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Credits

Designers

1
Vance von Borries

Publishers

1
3W (World Wide Wargames)