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Drive On Damascus box art
1981 Ranked #15,543

Drive On Damascus

An operational historical wargame has Allied and Vichy forces maneuver and fight over the invasion of Syria and Lebanon. Alternate movement and combat let player decisions reshape either the historical campaign or a scenario involving possible German intervention.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.75/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

"Drive on Damascus" recreates the one major campaign between the Allies and Vichy France during World War II. It is an operational wargame recreating on the battalion level the Allied invasion of Syria and Lebanon in June 1941.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Drive on Damascus" recreates the one major campaign between the Allies and Vichy France during World War II. It is an operational wargame recreating on the battalion level the Allied invasion of Syria and Lebanon in June 1941. This game has been built around two basic situations: the historical invasion and a hypothetical one, covering the chance of German intervention. In both cases it remains a two player wargame with each player alternately moving his pieces and resolving combat in succession. Whilst the game reproduces the situation that faced the historical commanders, the outcome will depend upon the decisions taken by players; it is perfectly possible to change the course of history. Drive on Damascus uses a peculiar hexagon grid game map in which only the central dot of each hex is depicted. British forces try to preempt an attack from the Vichy French staged in Syria in 1941. This wargame can be run as part of a campaign with O'Connor's Offensive, Hellfire Pass and Bloody Keren (which is where the campaign rules are to be found). Published 1981, in The Wargamer Magazine issue #15 Re-implements: Syria, 1941 Game Scale: Game Turn: 1 day Hex: 3.2 miles / 5.15 kilometers Units: Company to Battalion Game Inventory: One 23 x 32" full color mapsheet One single-side printed countersheet (260 1/2" counters) One 12-page Drive on Damascus rulebook (in magazine) Player will have to provide one 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
600 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Vance von Borries

Publishers

1
3W (World Wide Wargames)

Linked items

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