Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Hitler's Last Gamble is an intermediate/advanced game for two players that includes unique, new information discovered by Designer, Danny 'Mr. Bulge' Parker.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
Hitler's Last Gamble is an intermediate/advanced game for two players that includes unique, new information discovered by Designer, Danny 'Mr. Bulge' Parker. In December of 1944. six months after the Allied invasion of France. the total defeat of Nazi Germany seemed inevitable. On both the Eastern and Western fronts the Allies were on German soil. It seemed only a matter of time before the final battle for the Third Reich would begin...and the victor of that battle could not be in doubt. Adolf Hitler the Nazi dictator saw the situation dilferently. He prepared to launch an all-out offensive through the heavily forested Ardennes in Belgium to capture the port of Antwerp. Carefully husbanding the panzer reserves, Hitler and his generals concentrated a powerful force in secrecy. In these dense, misty forests, fully 200.000 Gemian troops, 1.500 pieces of heavy artillery and almost 700 tanks assault/guns moved into their assault positions. From his Zaegenberg castle headquarters, Generalfieldmarshall von Rundstedt relayed the following message to the thousands of German troops assembling in the snowy Eifel: "Soldiers of the Western Front! Your great hour has arrived. Large attacking armies have maned against the Anglo-Americans. I do not have to tell you anything more on that. You feel it yourself: We Gamble Everything!" CONTENTS: 1 32 page rule book 1 32 page historical study 2 full-color maps 700 die cut unit counters 2 six-sided dice 1 plastic tray Players: Two or more Playing Time: 3 to 20 hours depending on scenario chosen. COMPLEXITY: High SOLITAIRE SUITABILITY: Medium (Low to Very High) (from the back of the box)