Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
6 June 1944: While German Troops battled for their lives on the Eastern Front, all remained quiet in the West. The long anticipated allied invasion seemed particularly unlikely along this portion of French Coast known as Normandy.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
6 June 1944: While German Troops battled for their lives on the Eastern Front, all remained quiet in the West. The long anticipated allied invasion seemed particularly unlikely along this portion of French Coast known as Normandy. But this was D-Day, and the unlikely was soon to become reality. As the vast Allied armada came into view, as Allied munitions began to burst upon the quiet French beach and among the German strong-points, the greatest drama in military history began to unfold. This game simulates this historical conflict on a five-section map representing the actual area, across which cardboard playing pieces move and engage through an hexagonal grid, which functions like the squares of a chessboard in the outcome of each combat and the success of failure of various game operations. Atlantic Wall is a battalion-level game of the D-Day invasion. This is a monster game as it comes with five 34" x 22" maps and over 2000 counters.