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Atlantic Wall: The Invasion Of Europe June 1944 box art

Atlantic Wall: The Invasion Of Europe June 1944

Players

2

Time

?-?

Age

12+

Weight

3.96

Rating

6.83

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The game has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. While it may take some time to learn, the game provides a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Atlantic Wall: The Invasion of Europe June 1944 is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

6 June 1944: While German Troops battled for their lives on the Eastern Front, all remained quiet in the West. The long anticipated allied invasion seemed particularly unlikely along this portion of French Coast known as Normandy. But this was D-Day, and the unlikely was soon to become reality. As the vast Allied armada came into view, as Allied munitions began to burst upon the quiet French beach and among the German strong-points, the greatest drama in military history began to unfold. This game simulates this historical conflict on a five-section map representing the actual area, across which cardboard playing pieces move and engage through an hexagonal grid, which functions like the squares of a chessboard in the outcome of each combat and the success of failure of various game operations. Atlantic Wall is a battalion-level game of the D-Day invasion. This is a monster game as it comes with five 34" x 22" maps and over 2000 counters.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Joseph M. Balkoski

Artists

2
Redmond A. Simonsen Shin Ueda

Publishers

2
Hobby Japan SPI (Simulations Publications, Inc.)

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