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Afrika Korps box art
1964 Ranked #5,463

Afrika Korps

A historical wargame has Axis and Allied commanders maneuver armies across North Africa for control of Egypt and the canal. Shifting initiative and difficult supply make every desert offensive hard to sustain.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.23/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Afrika Korps is an easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games.

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Afrika Korps is an easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games. —user summary Ever since men began making weapons they have used them to create legends: in early 1941, when his conquest of Europe was embarrassed by the rout of his Italian allies in Africa, Hitler dispatched General Erwin Rommel to forestall a seemingly inevitable Axis defeat. Reorganizing the forces under his command as the Deutsches Afrika Korps (DAK), Rommel immediately launched the first of his legendary desert offensives. Now, the legend of "The Desert Fox" is recreated. From April 1941 through the climatic battle at El Alamein in later 1942. Afrika Korps simulates the mobile conflict between Rommel's Panzerarmee Afrika and the British Eighth Army defending Egypt and the Suez Canal. During each monthly game-turn, the initiative may switch from the Germany to the Allied player as both come to understand why Rommel called North Africa "A tactician's paradise; a logistical officer's nightmare." A 2 on Avalon Hill's complexity scale of 1(low) to 10(high). Playing time 2 to 4 hours Includes 44" x 14" mounted mapboard of North Africa, set of die-cut Axis and Allied military unit counters, combat results table, time record card, die, and rules. Avalon Hill Complexity rating - 2 —description from the back of the box

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Charles S. Roberts

Artists

1
Jean Baer

Publishers

1
The Avalon Hill Game Co

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