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Ambon: Burning Sun & Little Seagulls box art

Ambon: Burning Sun & Little Seagulls

Players

2

Time

60-120

Age

12+

Weight

2.2

Rating

8.01

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

The game Amobn: Burning Sun & Little Seagulls has a high replayability score of 7.88, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players can improve their strategy over time, and the game provides a consistent and engaging experience regardless of group size. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for Ambon: Burning Sun & Little Seagulls is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

"Ambon: Burning Sun & Little Seagulls" is a two player wargame simulating the battle of Ambon, that took place between 30th January and 3rd February 1942 in the island of Ambon, in the Moluccas. A Japanese force composed of the 228th Regiment of the 38th Division of the IJA and the 1st Kure Special Naval Landing Force occupied the island against a force composed of the Dutch Molukken Brigade and the Australian "Gull Force". One player controls Japanese forces and the other one Allied (Dutch and Australian) forces. Victory is achieved by means of control of certain hexes and elimination of enemy units. The aim of the Japanese player is to conquer as soon as possible the three main key locations in Ambon (the city of Ambon, Paso, and the Laha airfield) as well as some secondary key locations. The sooner the Japanese conquers these locations, the more victory points he will receive. So, for the Japanese it's a race against the clock, while the Allied player must slow down the Japanese advance without suffering too many losses. -description from designer

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Credits

Designers

1
Marc Figueras

Artists

2
Nils Johansson Òscar Oliver

Publishers

2
Bonsai Games SNAFU Design

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