Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Ambon: Burning Sun & Little Seagulls" is a two player wargame simulating the battle of Ambon, that took place between 30th January and 3rd February 1942 in the island of Ambon, in the Moluccas.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
"Ambon: Burning Sun & Little Seagulls" is a two player wargame simulating the battle of Ambon, that took place between 30th January and 3rd February 1942 in the island of Ambon, in the Moluccas. A Japanese force composed of the 228th Regiment of the 38th Division of the IJA and the 1st Kure Special Naval Landing Force occupied the island against a force composed of the Dutch Molukken Brigade and the Australian "Gull Force". One player controls Japanese forces and the other one Allied (Dutch and Australian) forces. Victory is achieved by means of control of certain hexes and elimination of enemy units. The aim of the Japanese player is to conquer as soon as possible the three main key locations in Ambon (the city of Ambon, Paso, and the Laha airfield) as well as some secondary key locations. The sooner the Japanese conquers these locations, the more victory points he will receive. So, for the Japanese it's a race against the clock, while the Allied player must slow down the Japanese advance without suffering too many losses. -description from designer