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1944: Battle Of The Bulge box art
2020 Ranked #7,783

1944: Battle Of The Bulge

A fast historical wargame has German and Allied commanders spend resource points to move and fight during the Bulge. Changing resource totals make early breakthroughs and later Allied resistance decisive.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

60-120 min

Age

14+

Complexity

2.25/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

One of the greatest battles in World War II history is finally coming to Worthington Publishing: "1944 Battle of the Bulge" designed by Dan Fournie, and using concepts from Worthington's Holdfast Series, is a fast playing Bulge wargame that will give you hours of game play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One of the greatest battles in World War II history is finally coming to Worthington Publishing: "1944 Battle of the Bulge" designed by Dan Fournie, and using concepts from Worthington's Holdfast Series, is a fast playing Bulge wargame that will give you hours of game play. With fewer than 50 counters per side, and 8 pages of rules, you'll be up and playing in 15 minutes, and finishing games in 2 hours or less. Each side gets a set number of resource points to move and have combat, each move or combat costing a resource point. But you can do these in any order, so attack with an adjacent unit, create a hole, and then race through with another unit, which can then attack! Then move the initial unit that attacked to create the hole...the decisions are yours! Breakthroughs will occur, having the right units in position to expoit your opportunities is critical. The Germans start with more resource points and will reduce as the game goes on, the allies on the other hand start with fewer and go up as the game goes on, reflecting the historical situation. Much like in Dunkirk: France 1940 we have included optional German Objective Cards. The German player secretly picks one prior to play, the Allied player does not know the true German objective until the game end creating tension right up to the last die roll. —description from the publisher Although the publisher claims 1-2 players, it has no solitaire opponent to compete against. It's a 2-player game, and like most 2-player games, you can solo both sides.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
60–120 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Dan Fournie

Artists

1
Sean Cooke

Publishers

1
Worthington Publishing, LLC

Linked items

No published linked games yet.