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1st Alamein box art
1997 Ranked #17,446

1st Alamein

A historical hex-and-counter wargame where opposing commanders move brigades and divisions to recreate the opening battle for Alamein. Active zones of control force combat, making fortified positions and attacks decisive.

Wargames Print & Play Wargame Grid Movement Hexagon Grid

Players

2

Play time

75-120 min

Age

10+

Complexity

2.23/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1st Alamein is my (Lou Coatney's) 1997-designed free, print-and-play 2-player game about the opening battle for Alamein, in July 1942, which was Rommel's best chance to break through and take naval base Alexandria, Cairo, and the Suez.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1st Alamein is my (Lou Coatney's) 1997-designed free, print-and-play 2-player game about the opening battle for Alamein, in July 1942, which was Rommel's best chance to break through and take naval base Alexandria, Cairo, and the Suez. It is the first part of my Battles for Alamein game set, and it is an ideal introductory game for the hex-and-counter game format. It uses archaic (but surprisingly realistic) combat mechanics with "active Zones of Control" requiring combat - except of Allied units already in brigade boxes/fortifications - which can be taken and eliminated. The icons/figures on the pieces are by my older son Robert, who was also the playtester to the point of helping me design the game. (We have played it hundreds of times together, even in video telephone conversations.) Graphics guru Patrick Tremoureux has used those to produce professional quality map and units. The scale of the game is: 1 day of real time per (10) game-turn(s), approximately 6 miles/10 kilometers per hexagonal space width, and brigade-to-division (8,000-15,000 men) unit scale, which amounts to 12 ground units on each side. It takes a little over an hour to play.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
75–120 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Lou Coatney

Artists

1
Robert Scott Coatney

Publishers

1
(Web published)

Linked items

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