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Operation Konrad: The Ss Drive To The Danube, January 1945 box art

Operation Konrad: The Ss Drive To The Danube, January 1945

Players

2

Time

120-180

Age

12+

Weight

2.17

Rating

6.81

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions and make strategic decisions, but there is limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between accessibility and depth. Overall, Operation Konrad: The SS Drive to the Danube, January 1945 has a strong replayability score of 7.65 out of 10.

Luck profile

The final luck score for Operation Konrad: The SS Drive to the Danube, January 1945 is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Operation Konrad" is an operational level wargame simulation of the SS drive to relieve the besieged German garrison in Budapest, in January, 1945 during World War 2. Each turn represents one day, each hexagon represents 3 kilometers across. Units range in size from companies to divisions. Moderate complexity with an average playing time of 2-3 hours.

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Editions

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Credits

Designers

1
Perry Moore

Artists

2
Wayne C. Close Bill Keith

Publishers

1
Close Simulations