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The Battle Of Prague box art

The Battle Of Prague

Players

2

Time

90-120

Age

12+

Weight

2.38

Rating

6.35

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The Battle of Prague has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The Battle of Prague has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Battle of Prague has a moderate influence of luck. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Battle of Prague follows the victories of Fredrick the Great's Armys in 1757 during the Seven Years War. It recreates the battle fought just to the east of Prague between the Austrians and Prussians. The game is fought on a 17"*22" map with 120 counters representing regimental size units. This is a small format game based on the GDW Series 120. This game is republished on Command Magazine Japan #89 in 2009.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Frank Chadwick

Artists

1
Rich Banner

Publishers

2
Game Designers' Workshop (GDW Games) Kokusai-Tsushin Co., Ltd. (?????)

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