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Battles On The Ice: Defeats Of The Livonian Order At Peipus And Karuse box art

Battles On The Ice: Defeats Of The Livonian Order At Peipus And Karuse

Players

2

Time

60-90

Age

?+

Weight

2

Rating

7.49

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

The game has a high variability gameboard, good potential for strategic depth, and decent scalability. However, the easiness to learn score is relatively low, which may impact the overall replayability for some players.

Luck profile

The final luck score for Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse is 4.67, indicating a moderate influence of luck in the game. Random elements like dice rolls or card draws have a notable impact on the game outcome, but players also have some ability to mitigate the effects of randomness through strategic decisions. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

The third game in the Shields & Swords II series tackles two unusual engagements. In both battles, the "invincible" Livonian Order - an autonomous branch of the Teutonic Knights - met their enemies atop a frozen body of water, and in both cases, they suffered a humiliating defeat. The 1242 battle at Lake Peipus was immortalized in Sergei Eisenstein's rousing film "Alexander Nevsky", and is probably the first thing most folks think of when they hear "Battle on the Ice". This battle should have been a cakewalk for the Livonians, as their elite, well-armed, ruthless cavalry were facing a feudal army of peasants. But Nevsky exhibited sound tactical judgment, and a deployment of his own cavalry at just the right time turned the tide decisively in his favor. Similar to THE GRUNWALD SWORDS or S&S I game OUR ROYAL BONES, this battle allows the Novgorod Player to choose the exact moment to bring in his horse archers (making their first appearance in the S&S II series). The longer he waits, the more VP he'll score, but the greater the chance that it'll be too late. The 1270 Battle of Karuse, fought on the frozen Baltic Sea, is a bit more obscure, but quite possibly more interesting. This time around it's the Livonians and their allies against a Lithuanian Army under Grand Duke Traidenis. The Lithuanians use sleds as a defensive barrier, and use hit-and-run tactics to unhorse the bold brothers. Special rules for unhorsing, dismounting, and charging the sleds give this one a lot of nuance. Both battles see a force that's strong in cavalry brought low by a force that's predominantly fighting on foot. Semi-random force pools utilized in each battle provide additional replayability. As always, the core S&S II system - easy to learn, teach, and play - allows for a fun, fast, streamlined medieval experience. —description from the publisher

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Credits

Designers

1
Amabel Holland

Artists

2
Gonzalo Santacruz Ania B. Ziolkowska

Publishers

1
Hollandspiele

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