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Bloody Keren box art

Bloody Keren

Players

2

Time

?-?

Age

12+

Weight

2.47

Rating

6.46

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Bloody Keren has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to its replay value. The game offers a moderate level of easiness to learn, allowing players to quickly grasp the rules and start exploring the depth of gameplay. Overall, Bloody Keren provides a fresh and engaging experience with room for improvement and different strategies, making it highly replayable.

Luck profile

Bloody Keren has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

(from the rules:) "Bloody Keren is an operational level simulation game of the Allied invasion of Italian Eritrea and Ethiopia during World War 2. Although the war in Africa had begun earlier, this game covers the main Allied invasion which began January 19, 1941, and which did not conclude until the last Italian forces in East Africa surrendered in November 1941." The game uses 4-day turns and has a scale of almost 8 miles per hex. It commences January 19th 1941 and runs through April 8th.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Vance von Borries

Publishers

1
3W (World Wide Wargames)