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The Desert Fox: Rommel's Campaign For North Africa April 1941-december 1942 box art
1981 Ranked #6,455

The Desert Fox: Rommel's Campaign For North Africa April 1941-december 1942

This brigade-level wargame recreates the North African campaign as Axis forces seek Alexandria and Commonwealth troops try to contain them. Players can explore a short Tobruk drive or the wider campaign, where each advance risks opening the desert front.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

3.35/5

Rating

7.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Desert Fox is a brigade level simulation of the war in North Africa from the arrival of Er­win Rommel in March of 1941 until the end of 1942 when the Allies, landing amphibious forces in Western Africa, blockaded any chances for future Axis offensives in North Africa.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Desert Fox is a brigade level simulation of the war in North Africa from the arrival of Er­win Rommel in March of 1941 until the end of 1942 when the Allies, landing amphibious forces in Western Africa, blockaded any chances for future Axis offensives in North Africa. The Axis player attempts to secure Libya and Egypt by seizing Alexandria, while the Allied (Commonwealth) player seeks to protect Alexandria and to contain the Axis forces. There are two scenarios in Desert Fox: a short, five-turn game, covering the Axis drive on Tobruk in the first few months of the conflict; and a campaign game, recreating the entire war in Northeast Africa. Components (SPI edition): two 11x17" maps one countersheet (from the SPI version introduction and user's description)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Redmond A. Simonsen Masahiro Yamazaki

Publishers

2
Six Angles SPI (Simulations Publications, Inc.)