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Desert Fox Deluxe box art

Desert Fox Deluxe

Players

2

Time

?-?

Age

14+

Weight

3.43

Rating

7.22

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Desert Fox Deluxe has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Desert Fox Deluxe offers a high level of variability in each playthrough with its variable gameboard and multiple paths to victory. The presence of expansions adds further content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Desert Fox Deluxe has a strong replayability score of 7.95 out of 10.

Luck profile

Desert Fox Deluxe has a moderate level of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in the game, making it more reliant on player strategy and decisions.

Overview

Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies. Components: Three 17" x 22", two 8.5" x 22", one 11" x 17" map & 560 counters S&T #300, August 2016 Boxed edition in 2019 added cards to better depict the impact of off map events (like Greece, and East Africa) on reinforcement and withdrawals. 20 cards for the Axis and 28 cards for the Allies. Also adds a Support Booklet, and a Campaign Analysis Booklet.

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Editions

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Credits

Designers

2
Richard H. Berg Chris Perello

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

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