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Desert Fox Deluxe box art
2016 Ranked #13,343

Desert Fox Deluxe

North African campaign wargame has Axis and Commonwealth commanders fight from the invasion of Egypt through 1943. Logistics, air and naval power, and alternating bursts of action make supply the decisive battlefield resource.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

14+

Complexity

3.43/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies. Components: Three 17" x 22", two 8.5" x 22", one 11" x 17" map & 560 counters S&T #300, August 2016 Boxed edition in 2019 added cards to better depict the impact of off map events (like Greece, and East Africa) on reinforcement and withdrawals. 20 cards for the Axis and 28 cards for the Allies. Also adds a Support Booklet, and a Campaign Analysis Booklet.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
180 min
Age
14+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
Richard H. Berg Chris Perello

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

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