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The Legend Begins: North Africa, 1940-42 box art

The Legend Begins: North Africa, 1940-42

Players

2

Time

240-480

Age

12+

Weight

3.22

Rating

7.78

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Legend Begins: North Africa, 1940-42 has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Replay value

The Legend Begins: North Africa, 1940-42 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to its replay value. The game offers a moderate level of easiness to learn while still providing depth. The player interaction score is average.

Luck profile

The Legend Begins: North Africa, 1940-42 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Legend Begins is an Operational level board-wargame simulating the war in Libya and Egypt during World War 2, with multiple scenarios and an overall Campaign game. The map covers North Africa from Alexandria to Marble Arch at 12km/hex. The 1st and 2nd edition (by Rhino Games, only available in ziplock) only cover 1941. The 3rd edition (by Terran Games, also known as the Deluxe edition), covers 1940-1942 with a much larger mix of scenarios and a 1940-42 campaign game. This is achieved in part by increasing the timescale so that a turn covers a longer period of time. Counters of all editions have the same layout and combat values but the movement values were changed in 3rd Ed to accommodate the different timescale. Every scenario can also be used as a starting point for the campaign game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Mark Simonitch

Artists

1
Mark Simonitch

Publishers

3
Kokusai-Tsushin Co., Ltd. (?????) Rhino Game Company Terran Games, Inc.