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Objective: Schmidt box art
1990 Ranked #12,818

Objective: Schmidt

Tactical wargame has American armored and infantry units assault Schmidt while German forces counterattack through the Hürtgen Forest. Poor weather, rough terrain, and determined resistance make every advance costly.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

15+

Complexity

3.63/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Objective: Schmidt - The battle for Hürtgen Forest, November 2-6, 1944, is the second game in the Tactical Combat Series (TCS) by The Gamers and examines some of the most difficult infantry combat of World War II—the US 28th Division’s unsuccessful attack into the Hürtgen Forest from November 2nd to the 6th, 1944. Specifically, it focuses on the US 112th Infantry Regiment’s assault on the town of Schmidt, and the German counterattacks by the 89th Infantry and 116th Panzer Divisions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Objective: Schmidt - The battle for Hürtgen Forest, November 2-6, 1944, is the second game in the Tactical Combat Series (TCS) by The Gamers and examines some of the most difficult infantry combat of World War II—the US 28th Division’s unsuccessful attack into the Hürtgen Forest from November 2nd to the 6th, 1944. Specifically, it focuses on the US 112th Infantry Regiment’s assault on the town of Schmidt, and the German counterattacks by the 89th Infantry and 116th Panzer Divisions. In poor weather, facing difficult terrain and determined resistance, the soldiers of the 28th Division made a gallant effort. At the cost of several thousand lives, they came close to succeeding. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-100s of hours

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
240 min
Age
15+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

2
Dean Essig David A. Powell

Publishers

1
The Gamers

Linked items

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