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North Africa: Afrika Korps Vs Desert Rats, 1940-42 box art
2021 Ranked #10,921

North Africa: Afrika Korps Vs Desert Rats, 1940-42

This operational desert wargame has opposing commanders conduct offensives across the Western Desert. Supply units control activations, so conserving logistics is essential before launching a large-scale attack.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

120-600 min

Age

?+

Complexity

3/5

Rating

7.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

North Africa (Standard Combat Series [SCS]) covers all of the fighting in the Western Desert from the beginning of Operation COMPASS until the final battles at El Alamein.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

North Africa (Standard Combat Series [SCS]) covers all of the fighting in the Western Desert from the beginning of Operation COMPASS until the final battles at El Alamein. This is the award-winning Operational Combat Series monster game DAK in a tighter, faster-playing SCS format. North Africa trims one map that extended into Egypt from the original DAK format and cuts numerous unit counters and markers not needed in the SCS format. The game uses a unique activation system tied to Supply Units, which must be saved up to create large-scale offensives. Supply is scarce enough to make tracking easy and naturally is central to this critically important aspect of North African warfare. The game utilizes Leaders, Forts, Mines, Random Events, Capture Awards, Withdrawals to Far Away Lands, and The Greek Campaign. It also includes a nifty little optional Operations rule that allows players to tie their moves into a larger plan of their own making, thus giving more context to what they are doing than is normally the case. Each hex represents 5 miles (8 km) and a Turn is one month. An Activation represents 1-2 days of intense combat operations. Units range in size from Companies through Divisions. North Africa Scenarios: Operation Brevity, 1 map, 1 turn Operation Battleaxe, 2 maps, 1 turn Operation Crusader, 2 maps, 2 turns Gazala, 2 maps, 2 turns First El Alamein, 1 map, 1 turn Operation Compass Campaign Start, 4 maps, 24 turns The Race to the Wire Campaign Start, 4 maps, 20 turns Operation Crusader Campaign Start, 4 maps, 21 turns Battle of Gazala Campaign Start, 4 maps, 7 turns First El Alamein Campaign Start, 4 maps, 5 turns Note: All four maps together measure 86x34 total setup space. Contents: SCS Series rulebook (version 1.8) North Africa Game Specific rulebook North Africa Scenario Booklet Four 22” x 34” full-color maps 560 Counters Box and Dice (from MMP's website and North Africa Rulebook)

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
120–600 min
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Dean Essig

Artists

2
Nicolás Eskubi Dean Essig

Publishers

1
Multi-Man Publishing

Linked items

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