ABG All Board Games
Afrika: The North African Campaign, 1940-1942 box art

Afrika: The North African Campaign, 1940-1942

Players

1-2

Time

120-720

Age

12+

Weight

2.58

Rating

6.90

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Afrika: The North African Campaign, 1940-1942 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Afrika: The North African Campaign, 1940-1942 has a strong replayability score of 7.8.

Luck profile

The final luck score for Afrika: The North African Campaign, 1940-1942 is 5.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Afrika: The Northern African Campaign, 1940-1942, is a simulation game covering the North African Campaign from September, 1940 through December, 1942. In late 1940, the Italian Army invaded Egypt beginning the famous North African Campaign of World War II. After a short withdrawal, the Commonwealth forces counterattacked and all but threw the Italians back to Tripoli. Not content to let his southern partner bring disgrace to the Axis arms, Hitler dispatched a German contingent under a new commander: Erwin Rommel. His arrival began a rapid mobile campaign across the rocky sands. However, by the end of 1942, Rommel had failed in his final bid to seize the Nile Delta and was thrown completely out of the theater by Montgomery's pursuit after El Alamein. Axis fortunes would never rise on the African continent again. Afrika is a fast paced game of mobile warfare at the operational level. Can you take the Nile? Can your Commonwealth forces kick the Axis armor out of Egypt for good? This game gives you the tools to find out. The game's easy-to-use supply system (no writing) allows for a correct logistical aspect to the game. This is the second game in Standard Combat Series by The Gamers that began with the game Stalingrad Pocket. The series rules have been refined after lessons learned with the earlier game. This series of games was designed to off-set The Gamers's line of more complex products. Experienced players will feel comfortable with the rules as soon as they read through them. It is designed as a fast paced fun game giving a reasonable simulation of events. It was not intended to be a definitive simulation of this campaign. Game Scale: Game Turn: 1 month Hex: 10 miles / 16 Km Units: Regiment to Division Game Inventory: One 22 x 34" full color map One 17 x 22" full color map One dual-side printed countersheet (280 1/2" counters) One 8-page SCS system rulebook version 1.5 One 12-page Afrika specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Dean Essig

Artists

2
Bernard Bittler Dean Essig

Publishers

2
The Gamers Oriflam