allboardgames.com
North Africa '41 box art
2023 Ranked #6,703

North Africa '41

This operational wargame has Axis and Allied forces refight the 1941 North African campaign around Tobruk and Cyrenaica. Supply, troop quality, tanks, artillery, and command shape each effort to seize or hold the desert frontier.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

1-2

Play time

180-720 min

Age

14+

Complexity

3.4/5

Rating

8.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

North Africa ‘41 covers the campaign in North Africa from Rommel’s first offensive in late March 1941 through the end of December 1941. During that period Rommel’s forces dashed across Cyrenaica and made it to the Egyptian frontier.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

North Africa ‘41 covers the campaign in North Africa from Rommel’s first offensive in late March 1941 through the end of December 1941. During that period Rommel’s forces dashed across Cyrenaica and made it to the Egyptian frontier. However, he was not able to take the critical port of Tobruk defended by the stubborn Australians. With superior tanks, combined arms doctrine, and 88mm Flak guns (used as anti-tank weapons) the Axis forces successfully fought off two counterattacks from the east—the Allied operations called Brevity and Battleaxe. Later in the year, before Rommel could make his planned assault against Tobruk, the Allies launched Operation Crusader and drove the Axis forces back to their original starting positions at El Agheila. North Africa ’41 allows players to study the campaign and refight it with their own strategies. The game includes a detailed map of the Western Desert and a meticulously researched order of battle. The game uses the simple Move-Fight-Supply game system developed in Normandy ’44 and Holland ’44. Important elements like supply, troop quality, tank quality, artillery support, and command and control are all reflected in the game. Game Scale 1 hex = 8 miles 1 game turn = half a month = 2-3 impulses of 3-8 days each Units: Battalion to Brigade Components 2 maps (total area 22" x 61.75") 2 counter sheets (9/16” counters) 2 setup and reinforcement cards 2 identical CRT/TEC player aid cards 1 rule book 1 play book with extended example of play, design notes, and historical notes Scenarios • Enter Rommel: March-June 1941 (7 turns, both maps) • Campaign Game: March-December 1941 (19 turns, both maps) • Crusader: November-December 1941 (3 turns, both maps)

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
180–720 min
Age
14+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Mark Simonitch

Artists

2
Antonis Karidis Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.