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Spires Of The Kremlin box art
1994 Ranked #21,435

Spires Of The Kremlin

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

1-2

Play time

120-600 min

Age

12+

Complexity

3.75/5

Rating

5.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Spires of the Kremlin: The game covers "Operation Typhoon," the Axis attack toward Moscow during October, November and December 1941, together with the Soviet counter offensive through 15 January 1942.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Spires of the Kremlin: The game covers "Operation Typhoon," the Axis attack toward Moscow during October, November and December 1941, together with the Soviet counter offensive through 15 January 1942. With the appearance of this second game in the series, the opportunity has been taken to add to and improve the basic system, while retaining its playability. The new Combat Results Table better reflects the attritional aspects of combat on the Eastern Front, while certain anomalies arising out of the sequence of play have been eliminated. The opportunity has also been taken to introduce more elegant air and supply systems, which will be functional for the series as a whole. Unit types include bridging, motorcycle infantry, combat engineers, rocket artillery, anti-aircraft units, etc., — as well as the more standard armor, mechanized and infantry units. Supply, weather and terrain all play their part, as do fortifications, strong points (these can be built each turn), air power, artillery, reinforcements and replacements, HQ units and reserves. Game Scale: Turn: 2 days Hex: 5 miles / 8 km Unit: Company to Division Game Inventory: Three 22 x 34" full-color mapsheets Seven dual-side printed countersheets (1,040 1/2" counters) One 48-page East Front Battles Series rulebook One 32-page Spires of the Kremlin rulebook Four Player Aid cards 1 10-sided die Player: 2 or more Complexity: Medium-High Solitaire Suitability: Medium-High Playing Time: 2 to 10 hours, depending upon scenario; up to 40 hours for the Campaign Game

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
120–600 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Joe Youst

Publishers

1
3W (World Wide Wargames)

Linked items

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