Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Spires of the Kremlin: The game covers "Operation Typhoon," the Axis attack toward Moscow during October, November and December 1941, together with the Soviet counter offensive through 15 January 1942.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
Spires of the Kremlin: The game covers "Operation Typhoon," the Axis attack toward Moscow during October, November and December 1941, together with the Soviet counter offensive through 15 January 1942. With the appearance of this second game in the series, the opportunity has been taken to add to and improve the basic system, while retaining its playability. The new Combat Results Table better reflects the attritional aspects of combat on the Eastern Front, while certain anomalies arising out of the sequence of play have been eliminated. The opportunity has also been taken to introduce more elegant air and supply systems, which will be functional for the series as a whole. Unit types include bridging, motorcycle infantry, combat engineers, rocket artillery, anti-aircraft units, etc., — as well as the more standard armor, mechanized and infantry units. Supply, weather and terrain all play their part, as do fortifications, strong points (these can be built each turn), air power, artillery, reinforcements and replacements, HQ units and reserves. Game Scale: Turn: 2 days Hex: 5 miles / 8 km Unit: Company to Division Game Inventory: Three 22 x 34" full-color mapsheets Seven dual-side printed countersheets (1,040 1/2" counters) One 48-page East Front Battles Series rulebook One 32-page Spires of the Kremlin rulebook Four Player Aid cards 1 10-sided die Player: 2 or more Complexity: Medium-High Solitaire Suitability: Medium-High Playing Time: 2 to 10 hours, depending upon scenario; up to 40 hours for the Campaign Game