allboardgames.com
Decision At Kasserine: Rommel's Last Chance – Designer Signature Edition box art
2020 Ranked #13,948

Decision At Kasserine: Rommel's Last Chance – Designer Signature Edition

Operational World War II wargame has Axis and Allied forces fight through Kasserine Pass and manage supply lines. Infiltration, reserves, armor, and variable victory conditions shape the North African offensive.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

1-2

Play time

180-480 min

Age

12+

Complexity

2.67/5

Rating

7.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Decision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Decision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier entry in the popular Series: Battles for North Africa (3W) series, this two-player operational level simulation covers the WWII German and Italian offensive in central Tunisia which took place in mid-February 1943. This edition of Decision at Kasserine features a super-sized map and counters and is another Classic Reborn! by Compass. On the morning of February 19, the Germans launched their attack through the Kasserine Pass. Heavy damage was inflicted on the Allied forces, causing the Allies to retreat 50 miles. Despite these losses and setbacks, Allied forces and reserves managed to regroup and hold on February 22, launching a massive artillery attack to halt the German advances. Faced with his own overextended supply lines and an Allied force that was now being reinforced, Rommel withdrew and ordered all Axis units to concentrate on defending the German-held coastal areas. Had the German-Italian army succeeded, the war in North Africa would have been lengthened, thus possibly delaying the Allied invasion of Europe.This offensive was the last major Axis effort which offered a realistic chance to reverse their fortunes in North Africa. This Designer Signature edition of the classic Vance von Borries game goes beyond a mere culmination of the forward strides made with subsequent games published in the series; it now features a major update to the game system that will be implemented in future game releases of the popular Series: Battles for North Africa (3W) series. In terms of superior physical presentation, all aspects have been upgraded, including super-sized components; larger game map and 5/8" counters. Some of the enhancements made in this edition include: • Super-sized components feature 5/8” counters and two game maps with large hexes • Game map information is updated and includes all-new map artwork • Supporting charts convey more information at a glance for ease of play • Enhanced ergonomics are built into the set up and reinforcement charts • Updated the Order of Battle based on new information and analysis • Fixed the original deployment and OoB based on archival information • The rules treatment is all-new with a full re-write backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions. Some rules were simplified, others enhanced. • Redesigned treatment on air units, armor bonus, and strongpoints in combat and a clarified treatment on the artillery rules • New rules cover infiltration movement, combat evasion and retreat options • New optional rules cover mountain units, certain reinforcements, Allied artillery concentrations, and considerable Allied command problems • Many all-new historical notes can be found throughout the rules presentation • Three new scenarios have been added Product Information: Complexity: 6 out of 10 Solitaire Suitability: 6 out of 10 (no hidden units; variable German victory conditions) Time Scale: 12 hours per turn Map Scale: two miles per hex Unit Scale: companies and battalions, artillery batteries or groups Players: one to two, best with two Playing Time: 3-8 hours depending upon scenario Components: Two map sheets Three countersheets (5/8" size) Rules booklet with updated Historical Notes Three player aid cards Three order of appearance display cards (Axis & Allied) One six-sided die Box and Lid

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
180–480 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Vance von Borries

Artists

1
Ilya Kudriashov

Publishers

1
Compass Games

Linked items

No published linked games yet.