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Forgotten Pacific Battles box art

Forgotten Pacific Battles

Players

1-2

Time

30-180

Age

?+

Weight

2.67

Rating

7.21

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation.

Replay value

The game offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The deep strategic possibilities allow players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort. Overall, Forgotten Pacific Battles has a strong replayability score of 8.07.

Luck profile

The final luck score for Forgotten Pacific Battles is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Forgotten Pacific Battles is a simulation of the US invasions of Micronesia from February to October 1944. Specifically, this game includes the invasion of Tinian, Engebi, Parry, Eniwetok, Guam, and Angaur Island as part of the U.S. goal of establishing bases that would allow American bombers, for the first time, to launch within range of the Japanese home islands. Accordingly, the Japanese intended to deny the islands to the Americans, or at least make cost prohibitively expensive in terms of lives, as well as buy Japan as much time as possible to allow the Japanese home islands to be continually strengthened and fortified for the inevitable invasion that the Japanese leadership anticipated. Forgotten Pacific Battles, while developed as a solitaire game, it can be just as easily played as a two-player game, using the standard Fire & Movement (F&M) rules and a series of exclusive rules covering each scenario. There are individual scenarios for the islands of Engebi, Eniwetok, Parry, Guam, Tinian and Angaur. Each scenario can be played separately or as part of two different campaign games. Game Scale: Game Turn: variable from 1 to multiple days Hex: 0.3 miles / 500 meters for all scenarios (except Guam 1 mile / 1.61 kilometer) Units: Platoon to Battalion Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 30 minutes to 3 hours Published in "World At War" magazine issue #71 (April/May 2020)

Editions

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Credits

Designers

1
Eric R. Harvey

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

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