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Forgotten Pacific Battles box art
2020 Ranked #13,512

Forgotten Pacific Battles

Operational Pacific wargame has players lead American invasions or Japanese defenses across Micronesian island scenarios. Separate battles link into campaigns, challenging attackers to establish bases while defenders delay them at costly terms.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

1-2

Play time

30-180 min

Age

?+

Complexity

2.67/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Forgotten Pacific Battles is a simulation of the US invasions of Micronesia from February to October 1944. Specifically, this game includes the invasion of Tinian, Engebi, Parry, Eniwetok, Guam, and Angaur Island as part of the U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Forgotten Pacific Battles is a simulation of the US invasions of Micronesia from February to October 1944. Specifically, this game includes the invasion of Tinian, Engebi, Parry, Eniwetok, Guam, and Angaur Island as part of the U.S. goal of establishing bases that would allow American bombers, for the first time, to launch within range of the Japanese home islands. Accordingly, the Japanese intended to deny the islands to the Americans, or at least make cost prohibitively expensive in terms of lives, as well as buy Japan as much time as possible to allow the Japanese home islands to be continually strengthened and fortified for the inevitable invasion that the Japanese leadership anticipated. Forgotten Pacific Battles, while developed as a solitaire game, it can be just as easily played as a two-player game, using the standard Fire & Movement (F&M) rules and a series of exclusive rules covering each scenario. There are individual scenarios for the islands of Engebi, Eniwetok, Parry, Guam, Tinian and Angaur. Each scenario can be played separately or as part of two different campaign games. Game Scale: Game Turn: variable from 1 to multiple days Hex: 0.3 miles / 500 meters for all scenarios (except Guam 1 mile / 1.61 kilometer) Units: Platoon to Battalion Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 30 minutes to 3 hours Published in "World At War" magazine issue #71 (April/May 2020)

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1
Play time
30–180 min
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Eric R. Harvey

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

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