Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Microgame #8 in the Metagaming Microgames series, the original release of G.E.V. A follow-up to Ogre.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
Microgame #8 in the Metagaming Microgames series, the original release of G.E.V. A follow-up to Ogre. Units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game. Second base game of the Game: Ogre / G.E.V.. Note: Ogre and G.E.V. were later reissued separately and then repackaged together as Ogre / G.E.V. by Steve Jackson Games. The Steve Jackson GEV edition has a different countermix to the original editions.