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Invasion Of The Air-eaters box art
Rich game profile

Invasion Of The Air-eaters

Microgame #12 in the Metagaming Microgames series THEY'VE GOT OUR AIR..... It's 1983 and our air is going bad. An Alien generation ship invades earth with fantastic weapons and Air Converters. These survivors from another star are remaking Terra to suit their needs despite "indig...

Players

2

Time

?-?

Age

10+

Weight

1.93

Rating

6.32

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. While there is some cooperation required, it is not a major focus of the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. While there is some cooperation required, it is not a major focus of the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn while offering a good level of depth. Overall, the game has a strong replayability score of 7.9.

Luck profile

The final luck score for Invasion of the Air-Eaters is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Microgame #12 in the Metagaming Microgames series THEY'VE GOT OUR AIR..... It's 1983 and our air is going bad. An Alien generation ship invades earth with fantastic weapons and Air Converters. These survivors from another star are remaking Terra to suit their needs despite "indigenous biological activity". Mankind's back is against the wall - we must win or die gasping. The monster's mother ship beams down Crawlers, Production Bases and Atmospheric Converters. Our almost useless armies and sub fleets must be improved through crash research and development. All the world's nations must fight as one to protect industry and resources so new weapons can be produced. We can even learn to "reconvert" the air. Invasion of the Air-eaters is a game of alien invasion for two players. Solitaire play is made possible by adding a pre-planned, alien assault. Multi-player play is also possible with each player controlling a national grouping. Advanced rules introduce oil, repair, nuclear attacks, air forces and other concepts. Has a sequel, The Air-Eaters Strike Back!. The game's designer published supplementary material in The Space Gamer #23. His article offered many new rules and also new options for multi-player games.

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Editions

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Credits

People and publishers

Designers

1
Keith Gross

Artists

1
Doug Potter

Publishers

1
Metagaming

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