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The Wilderness Campaign: Lee Vs. Grant, 1864 box art
1972 Ranked #16,337

The Wilderness Campaign: Lee Vs. Grant, 1864

Maneuver forces across tactical or historical battle maps.

Wargames American Civil War Wargame Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.27/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from the rules:) The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from the rules:) The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S. Grant's Union Army of the Potomac, from May 3 through July 1, 1864. There are two historical scenarios that may be utilized. The initial stage of the actual campaign is portrayed in the May scenario, from the battle at the Wilderness to the battle at Cold Harbor. The June scenario portrays the campaign from Cold Harbor to the siege of Petersburg. Several optional scenarios permit the "what if?" possibilities of the campaign to be simulated. (from the Designer's Notes:) In a real sense neither side won the campaign since so little of either side's objectives was accomplished. But, strategically, Grant really won by allowing all the other Union commanders to successfully advance. He did it by pinning the Army of Northern Virginia every step back to Richmond and bleeding the South so dry that no assistance was possible. The cost was high (and many think higher than necessary), but it worked. Contents: 22" x 28" mapsheet 255 counters 1 rules folder (10 pages) 1 terrain effects chart 2 combat result/scenario sheets 1 6-sided die (originally published in the white box/tray format) Uses a system similar to SPI's Lee Moves North: The Confederate Summer Offensive, 1862 & 1863.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
240 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Manfred F. Milkuhn John Young

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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