Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Lee Moves North covers both of R.E. Lee’s summer offenses (1862 & 1863) at the corps/division level using hidden deployment of units and dummy counters and one week turns.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
Lee Moves North covers both of R.E. Lee’s summer offenses (1862 & 1863) at the corps/division level using hidden deployment of units and dummy counters and one week turns. Confederate forces must go on the attack to win while the Union army struggles to protect Washington, DC and Baltimore. The map is very basic and players each have about 20 units each to control, creating a game that focuses on Civil War-era strategy rather than details and chrome. Confederate units are divisions while Union units are corps and cavalry are represented by brigades. Rules cover dummies units, cavalry probes and screens, forced marches, rail movement, and leadership and command issues while the units take losses by steps. Although not visually appealing, “Lee Moves North” is a playable and subtle game of two Civil War campaigns at the operational level. Uses a system similar to SPI's The Wilderness Campaign: Lee vs. Grant, 1864.