Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Wagram is a simulation of the battle which took place between the armies of the Hapsburg Empire under Archduke Charles and the French-Allied armies under Napoleon on July 5th and 6th, 1809. One on four games included in the Napoleon At War QuadriGame.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
Wagram is a simulation of the battle which took place between the armies of the Hapsburg Empire under Archduke Charles and the French-Allied armies under Napoleon on July 5th and 6th, 1809. One on four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system which is a basic movement-combat system with hard zones of control. CRT has unique EE (Equal Elimination) feature. A die roll of 6 will result in an attacker with unit strength of 12 and a defender with unit strength of 2 both being simultaneously eliminated. This game was republished on Tactics #47 by Hobby Japan in 1987.