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Ligny: The Incomplete Victory box art
1976 Ranked #12,426

Ligny: The Incomplete Victory

Maneuver forces across tactical or historical battle maps.

Wargames Napoleonic Wargame Grid Movement Hexagon Grid

Players

2

Play time

120-240 min

Age

12+

Complexity

2.21/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ligny Incomplete Victory Napoleon's strategy was to cross the border in secret and attack the Allied armies before they could combine and outnumber his army. If he could engage them separately, then his army would outnumber theirs in individual engagements.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ligny Incomplete Victory Napoleon's strategy was to cross the border in secret and attack the Allied armies before they could combine and outnumber his army. If he could engage them separately, then his army would outnumber theirs in individual engagements. To that end, he had sent Ney's 2nd Corps and 3rd Cavalry Corps to block the Allied army at the crossroads of Quatre Bras on the same day, so that it could not proceed down the Nivelles-Namur road to bolster the right of the Prussian position. The Prussians had deployed along the Ligny Brook. They held all the farmhouses and a good defensive position, with most of their advance forces under cover. In fact the Prussian three army corps' positions were so good, that Napoleon at first was deceived into thinking there was only one army corps. However, Blücher had overstretched his left flank, and exposed his right to French artillery. Included in the Napoleon's Last Battles Quadrigame. It was sold separately as a folio game. Folio version includes rules, a 17" x 22" map and 100 counters.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120–240 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Jay A. Nelson Kevin Zucker

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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