Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Napoleon's First Battles simulates four early battles from the French Republican era, namely, "Montenotte", "Arcola", "The Pyramids" and "Marengo". There are a basic and an advanced game.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
Napoleon's First Battles simulates four early battles from the French Republican era, namely, "Montenotte", "Arcola", "The Pyramids" and "Marengo". There are a basic and an advanced game. The wargame utilises the standard CRT (Assault Combat Result Table) which includes disruption. An elan rating is included to show the capability of a unit to close with the enemy in battle. A separate artillery bombardment table is utilized to show the effects of artillery. Contents: 1 standard rules booklet 400 double sided die counters 2 17"x22" maps 1 six sided die Playing Time = 1 to 2 hours Complexity = Low Solitaire Suitability = High