Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
(from the rulebook:) Blitzkrieg 1940 is a two-player simulation of the decisive first three weeks of the campaign fought across the Low Countries and northeastern France during May of that year.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
(from the rulebook:) Blitzkrieg 1940 is a two-player simulation of the decisive first three weeks of the campaign fought across the Low Countries and northeastern France during May of that year. The Allied player, primarily on the defensive, controls French, British, Belgian and Dutch forces, and is opposed by the invading German player, who commands units of that nation's army, air force, and SS. There is also an alternative history 1939 scenario covering the possibility of a French offensive toward the Ruhr a few days after the war began.