Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The game simulates the Soviet counteroffensive in Stalingrad against the German Wehrmacht in November-December, 1942. The Soviets, undetected by the Germans, encircled the Nazis in a pincer movement and waged a furious battle to drive them out of the city.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
The game simulates the Soviet counteroffensive in Stalingrad against the German Wehrmacht in November-December, 1942. The Soviets, undetected by the Germans, encircled the Nazis in a pincer movement and waged a furious battle to drive them out of the city. Hex and counter wargame in the Standard Combat Series (SCS). In a half-width bookcase box. Comes with several scenarios.