Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Modern War #47 March 2020 Objective Nuremberg is the first volume of what will grow to be a series of games, the AFCENT (Allied Forces Central Europe) Series.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
Modern War #47 March 2020 Objective Nuremberg is the first volume of what will grow to be a series of games, the AFCENT (Allied Forces Central Europe) Series. Each subsequent single-volume game will use the same system and will be playable alone or mated to other games in the series, with the eventual goal being a mega-monster game covering the geographic entirety of this war across the whole East German and Czechoslovakian border areas. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare are represented abstractly, with counters and rules showing the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day is made up of one nighttime and two daylight turns. Components: A rules booklet, one 22" x 34" map sheet and 200 one-half inch counters