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Triumph & Fall Of The Desert Fox box art
1998 Ranked #16,713

Triumph & Fall Of The Desert Fox

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.83/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sub-Title:'The North African Campaign from 1940 to 1943.' This is meant to be an introductory game for the 'Empires of the Apocalypse Part II' games system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sub-Title:'The North African Campaign from 1940 to 1943.' This is meant to be an introductory game for the 'Empires of the Apocalypse Part II' games system. As is implied by its title, this covers Rommel in North Africa as well as the beginning of the 'Desert War' with just the Italians & British 'Western Desert Force,' and even includes a game on the 'Italian East Africa' campaign PLUS allowing the 'TORCH' operation to occur during the 'El Alamein' Scenario! The components consist of the following: a Ziploc storage 'Baggie;' 5-Full COLOR paper Mapsheets; a 2-page graphically illustrated Quick-Start card; a Player Aid card; 1-COLOR Chart & Tables sheet; 280-Full COLOR die-cut cardboard counters; and a RULES Book plus a Scenario & Advanced RULES Book. Game Scale given is: CORPS-level; 1-Turn=a Month; & each HEX is 25 miles across. There are 5-Scenarios plus the Campaign game. These are: Campaign Game~begins-Nov. 1940 to Dec.1943; 1.Battleaxe-June 1941; 2.Crusader-Nov.1941; 3.Gazala-May 1942; 4.El Alamein-Oct.1942 with Operation TORCH also taking place; & 5.Italian East African Expansion which can be combined with the entire Campaign. The I.E.A. map uses a slightly smaller map scale but is still fully compatible. Any of the Scenarios can begin and then be played until Dec.1943, if players prefer. NOTE: the Campaign game can take anywhere from 1-7 Hours to complete, while this can even be combined with the previously released E.o.t.A. series. Complexity is considered to be 'Low' while Solotaire play is rated as 'High' in suitabiltiy.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
120 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

3
Andreas Bertram Dirk Blech Udo Grebe

Artists

4
Andreas Bertram Dirk Blech Thorsten Fischer Udo Grebe

Publishers

1
Udo Grebe Gamedesign

Linked items

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