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Supercharge: Battle Of El Alamein, October 1942 box art
1976 Ranked #20,991

Supercharge: Battle Of El Alamein, October 1942

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

5.75

Not enough signal Highly interactive Not enough signal

Overview

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ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

Supercharge is one of the four Folio games included in North Africa Quad, but also sold separately. Supercharge covers several battles around El Alamein in North Africa in 1942.

Core mechanisms

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Supercharge is one of the four Folio games included in North Africa Quad, but also sold separately. Supercharge covers several battles around El Alamein in North Africa in 1942. In fact there are three scenarios: 1. Battle of Alam Halfa: A short offensive by the Afrika Korps attempting to push east (8 game turns). 2. Battle of El Alamein: The first British attack on the German line near El Alamein (15 turns). 3. Operation Supercharge: The big offensive that brokethrough the German lines and routed the Africa Korps (7 turns). The components consist of the following: a 'Standard' Rules fold-out 'sheet'(about 3-Full pages) for the game series; an 'Exclusive' Rules sheet(1-page); a 4-COLOR paper Mapsheet-(17" by 22"); a set of cardboard counters(around 120). Players must provide their OWN 6-sided DIE prior to play. On the Mapsheet are the Turn Record Track, a Terrain Key, and the set-up locations for the Units of both the 'Campaign' & 'Sidi Rezegh' games. Overall, the COLOR of the Mapsheet is WHITE with BLUE-(Water/Sea, Allied 'Fortified Box', Minefield Hex-sides), BROWN-(Rough), Light GRAY-(Broken), & Dark BROWN-(Roads, Trails). The Area encompassed by this Mapsheet is the coastal road and areas south centered on El Alamein, and Alam Halfa Ridge. The game counters are TAN-with BLACK print for Germans, TAN-with GREEN print for Italians, GREEN with BLACK print for British. Game scale is given as 1.7 Miles across each hex, each Turn represents 1-Day, and Units range in size from Battalion up to Brigade level. One unique thing of Supercharge is that the supply rules in the standard rules game are ignored completely.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

3
Greg Costikyan Frank Davis Redmond A. Simonsen

Artists

1
Redmond A. Simonsen

Publishers

3
Hobby Japan Simpubs Ltd. SPI (Simulations Publications, Inc.)

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