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Rostov '41: Race To The Don box art
2020 Ranked #7,958

Rostov '41: Race To The Don

An operational wargame has German forces race to seize Rostov while Soviet forces conserve strength and prepare a counterstroke. The attacker’s supply line stretches dangerously thin, turning early success into a later liability.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

120-600 min

Age

12+

Complexity

2.36/5

Rating

7.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Rostov ‘41: Race to the Don is the 21st game in the Standard Combat Series (SCS). It covers the bold—some would say “foolhardy”—dash by Army Group South to take Rostov in the late fall of 1941.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rostov ‘41: Race to the Don is the 21st game in the Standard Combat Series (SCS). It covers the bold—some would say “foolhardy”—dash by Army Group South to take Rostov in the late fall of 1941. Amazingly, the attack succeeded, resulting, however, in the Germans being isolated at the end of a logistical shoestring. The regrouping Red Army, stung from a long series of defeats, saw this as the perfect opportunity to launch its first coordinated attack of the war, thus paving the way for the Moscow Counteroffensive just a few weeks later. Rostov ‘41 covers all this swirling mobile action in turns representing 3 to 6 days and at a map scale of 2.5 miles per hex. Units are battalions to divisions. Low counter density and a wide-open map bring all the action and possibilities to light in some wild gameplay. Both players will find themselves under the gun. The German player must use his limited and overstretched forces to pull off a brilliant coup. Playing it safe won’t cut it; speed is all-important. With a lot of skill and a bit of luck, Rostov will be yours. Then you’ll have to pay the piper. The Russian player must conserve his forces as the German rapier expends its energy. While the capture of Rostov requires a lot of skill and some luck on the German part, don’t begin to think your job is easy. Derailing that German drive can easily consume precious forces needed for your main effort: turning the tables on the Germans and taking back great swaths of the Motherland. Rostov ’41 components: • Standard Combat Series (SCS) rulebook (version 1.8) • Rostov ‘41 game-specific rulebook • one full color 22" x 34" map • 280 counters • 4 scenarios: Fritz on the Don (Campaign), 14 Turns Fritz on the Mius, 4 turns Fritz Grabs Rostov, 7 turns Soviet Counterpunch, 4 turns • box and dice —description from the publisher

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120–600 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

3
Dean Essig Lee Forester Ray Weiss

Artists

2
Nicolás Eskubi Dean Essig

Publishers

1
Multi-Man Publishing

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