Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
War of Tank: France 1940: The Breakthrough at Dinant, covers the very beginning of the infamous sickle cut, the incredible German blitz that would end two weeks later around Dunkirk. On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
War of Tank: France 1940: The Breakthrough at Dinant, covers the very beginning of the infamous sickle cut, the incredible German blitz that would end two weeks later around Dunkirk. On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River. And they’re not there for the fishing. In front of them, the French divisions are just starting to reach their position after a forced marche. And they don’t know exactly what to expect. Rather than a large offensive and pitched battle, the battles that followed were a succession of chaotic attacks and counter-attacks, dashes forward, retreats and reorganizations. The German breakthrough, as spectacular as it may have been, was the result of stubborn, bitter and costly fighting. Freely inspired by the excellent Rommel at the Meuse, a game by Randy Moorehead published as a DTP by Simulations Workshop in 1995 - These are two very different games and systems, but the issues and the salient points of the battle had already been well thought out and built into RatM. Published in Battles Magazine #10, 2015 Game Scale: Game Turn: approx 4 hours Hex: 1 miles / 1.6 kilometers Units: Company to Regiment Game Inventory: One 18 x 33" full color map Two dual-side printed countersheets (280 1/2" counters) One 16-page Sedan rulebook Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-15