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War Of Tanks: France 1940 – The Breakthrough At Dinant box art
2015 Ranked #13,589

War Of Tanks: France 1940 – The Breakthrough At Dinant

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

180-600 min

Age

?+

Complexity

3.1/5

Rating

7.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

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How it plays

How does it play?

War of Tank: France 1940: The Breakthrough at Dinant, covers the very beginning of the infamous sickle cut, the incredible German blitz that would end two weeks later around Dunkirk. On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

War of Tank: France 1940: The Breakthrough at Dinant, covers the very beginning of the infamous sickle cut, the incredible German blitz that would end two weeks later around Dunkirk. On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River. And they’re not there for the fishing. In front of them, the French divisions are just starting to reach their position after a forced marche. And they don’t know exactly what to expect. Rather than a large offensive and pitched battle, the battles that followed were a succession of chaotic attacks and counter-attacks, dashes forward, retreats and reorganizations. The German breakthrough, as spectacular as it may have been, was the result of stubborn, bitter and costly fighting. Freely inspired by the excellent Rommel at the Meuse, a game by Randy Moorehead published as a DTP by Simulations Workshop in 1995 - These are two very different games and systems, but the issues and the salient points of the battle had already been well thought out and built into RatM. Published in Battles Magazine #10, 2015 Game Scale: Game Turn: approx 4 hours Hex: 1 miles / 1.6 kilometers Units: Company to Regiment Game Inventory: One 18 x 33" full color map Two dual-side printed countersheets (280 1/2" counters) One 16-page Sedan rulebook Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-15

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Play time
180–600 min
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Olivier Revenu

Artists

1
Olivier Revenu

Publishers

1
Battles Magazine

Linked items

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