Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Covers "the invasion of Greece by Italy during WWII". One version of the game is historically accurate but unbalanced.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
Covers "the invasion of Greece by Italy during WWII". One version of the game is historically accurate but unbalanced. It is good for study and solo play. The other version is a best case scenario that pretends the Italians were not as inefficient as they were historically in that particular battle. making the game more balanced and better for two players. The one and two-thirds sheets of counters that have to be mounted (good cardstock provided with game) and cut-out are simple and attractive, same for the map. 7.5 miles/hex, 1 mo/turn, battalions-divisions.