Table feel
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.
Part of the 'Four Battles in North Africa' quad. This was also sold in 'Folio' form in case some folks just wanted specific games covering their 'favorite' battle(s). The components consist of the following: a 'Standard' Rules fold-out 'sheet' (about 3-Full pages) for the game se...
Players
2
Time
?-?
Age
12+
Weight
2.25
Rating
6.30
Should this hit the table?
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.
The game has a high level of variability, strategic depth, and scalability. The presence of expansions adds to the replay value. The player interaction score is average, and the game is moderately easy to learn. Overall, it offers a fresh and engaging experience with a good level of replayability.
The final luck score for Crusader: Battle for Tobruk, November 1941 is 7.3 out of 10. This indicates that the game has a moderate level of luck influence. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Part of the 'Four Battles in North Africa' quad. This was also sold in 'Folio' form in case some folks just wanted specific games covering their 'favorite' battle(s). The components consist of the following: a 'Standard' Rules fold-out 'sheet' (about 3-Full pages) for the game series; an 'Exclusive' Rules sheet(1-page); a 4-COLOR paper Mapsheet-(17" by 22"); a set of cardboard counters (one hundred); and players must provide their OWN 6-sided DIE prior to play. On the Mapsheet are the Turn Record Track, a Terrain Key, and the set-up locations for the Units of both the 'Campaign' & 'Sidi Rezegh' games. Overall, the COLOR of the Mapsheet is WHITE with BLUE (Water/Sea, Allied 'Fortified Box', Minefield Hex-sides), BROWN- (Rough), Light GRAY- (Broken), & Dark BROWN- (Roads, Trails). The Area encompassed by this Mapsheet is from the coast around 'Halfaya Pass' south to Ft.Madellena over to far South of Bir Hacheim upto West of Tobruk past Monument. The game counters are TAN-with BLACK print for Germans, TAN-with GREEN print for Italians, GREEN with BLACK print for British, & assorted Allied Units. Game scale is given as 1.7 Miles across each hex, each Turn represents 1-Day, and Units range in size from Battalion up to Brigade level. There are 3-Scenarios included on the 1-page 'Exclusive' Rules Sheet: the full Campaign game~20 Turns; Sidi Rezegh~6-Turns (1~6); & The Dash to the Wire~5-1/2-Turns (7~12, the British player skip their 1st Turn). The Exclusive Rules set out Supply Sources, detail the Tobruk Defenses, explain a British 'Diversion' attempt starting on Turn 6, and Victory Conditions for each Scenario. The Standard Rules has the Combat Results Table on the last 'inside' page. There are some 'interesting' location placenames such as 'Beer Bottle Hill', 'Hellfire Pass', 'Trafalgar Square', 'Libyan Omar', 'the Wire', and others of unique 'flavor'. Re-implemented by: Crusader: Battle for Tobruk
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