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Slouch Hats And Eggshells: The Allied Invasion Of Syria & Lebanon – 1941 box art
2011 Ranked #13,364

Slouch Hats And Eggshells: The Allied Invasion Of Syria & Lebanon – 1941

Historical World War II wargame has Allied and Vichy Axis commanders maneuver forces through Syria and Lebanon. One side captures defined objectives while the other prevents them, turning the invasion into a tense regional campaign.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

1-2

Play time

240-360 min

Age

?+

Complexity

3.3/5

Rating

6.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Slouch Hats and Eggshells: The Allied Invasion of Syria & Lebanon - 1941, recreates the World War II campaign in French-held Syria and Lebanon, historically from early June 1941 through mid-July 1941.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Slouch Hats and Eggshells: The Allied Invasion of Syria & Lebanon - 1941, recreates the World War II campaign in French-held Syria and Lebanon, historically from early June 1941 through mid-July 1941. One player will control the Axis forces (Vichy French, French colonial troops, and Germans), while his opponent controls the Allied forces (British, Commonwealth, Free French, etc). The playing pieces represent the actual units that participated in the campaign and the map represents the terrain over which those units fought. The players maneuver their units across the map and conduct combat according to the rules of play. One player wins by capturing certain specified objectives while his opponent wins by avoiding those victory conditions. When Free French leader Gen. de Gaulle visited the Middle East in April 1941 he forced a political crisis by demanding the occupation of Syria. As a result London ordered an offensive to place all of Syria and Lebanon under Free French control. Sadly, such posturing caused Allied command staffs to hold unrealistic views of what the ensuing occupation would look like. Certain authorities believed the Vichy French in Syria would offer only token resistance and their defense would collapse like an eggshell. The thinking held that Vichy forces could be won over with wine and coffee along with displays of the Australian slouch hat. Instead, the Vichy-led troops fought ferociously from the start. Players should feel free to combine play of this game with that of Rommel's War, published by L2 Design Group. Both games include the same historical moment, have identical scales, and have some of the same historical units. It is natural that players would want to explore more historical alternatives with combined play. To facilitate such game play, this game uses many of the same rules, charts, and tables found in Rommel's War. Game Scale: Game Turn: 10 days Hex: 10 miles / 16 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full color map Two dual-side printed countersheets (96 - 0.6" & 20 - 1.2" counters) One 28-page rulebook Two 4-page Player Aid Cards (CRT/TEC, etc) Four 1-page Player Aid Cards (Turn Sequence, Set-up, Counter Information) Two 6-sided dice Seven plastic storage bags Solitaire Playability: Medium-High Complexity Level: Medium-High Players: 2 (or medium high solitaire) Playing Time: 4-6 Hours

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1
Play time
240–360 min
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Vance von Borries

Artists

2
Randy Lein Brandon Pennington

Publishers

1
Legion Wargames LLC

Linked items

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