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Desert War: Egypt, 1940 box art

Desert War: Egypt, 1940

Players

1-2

Time

?-?

Age

12+

Weight

1.81

Rating

6.51

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Desert War: Egypt, 1940 has a high replayability score due to its high variability gameboard, decent variability expansions available, deep strategic depth, and good scalability. The player interaction score is average, and the easiness to learn score is moderate. Overall, it offers a fresh and engaging experience with room for improvement and different approaches each time it is played.

Luck profile

Desert War: Egypt, 1940 has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's website: "Desert War Egypt, 1940, is a game covering Italy’s invasion of Egypt, before Rommel came to rescue them from their folly. This game uses an updated, and slightly expanded, version of the MedWar Sicily game system: no CRT, just dice, and cards...a totally new approach to gaming battles that can be learned in five minutes and played in 2-3 hours. Most of the rules and mechanics will be familiar to anyone who has ever played a wargame. Richard Berg however, has added to this simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). The game also uses cards, one deck (of 10) for each player (whose cards are somewhat different from those of the other player) to enhance the game. (They don't "drive" the game and they can be left out, if you’re so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units or bring in reinforcements. The choice is theirs, but there are far more choices than points. The cards, themselves, give the players "Opportunities", from using their (or negating their opponent’s) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement. Playing time for “Desert War Egypt” as averaged less than 3 hours, and the rules are only 8 pages, including rules for playing Solitaire. Each game of Desert War Egypt includes full box, rules, one sheet of large 5/8” die cut thick counters, dice, two decks of 10 cards, and a thick card stock game board. According to the back of the box, the game will include new and updated counters for MedWar Sicily, the first game using this system. Upcoming games using this system include East War Russia 1941, and Guns of August 1914.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Richard H. Berg

Publishers

1
Worthington Games

Linked items

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