ABG All Board Games
Just A Peiper Dream? box art

Just A Peiper Dream?

Players

1-2

Time

?-?

Age

12+

Weight

1.64

Rating

5.74

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Just a Peiper Dream is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is the ninth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games. The four postcard games are: Map A: Paying the Peiper Map B: A Dash of Peiper Map C: The Bagged Peiper Map D: Just a Peiper Dream ? Game equipment: The player need one card deck to play. No dice used. Mechanic: The units are activated by a card draw. The color of the card and value are important to get “activations”(like activation points in other games) for German or USA units. The player will use your Activations to move, combat, bridge demolition and others actions along the game. Terrain affect combat and movement. The 3 numbers of the unit are: (left to right) Anti Tank, Proficiency Rating and Anti-Infantry. Game Length: 4 turns. Victory Conditions: The German player is needs, by end of Turn 4, to keep a in supply unit in Huy or Andenne, OR no USA units left in the game. If don’t achieve these objectives, US players win !

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Paul Rohrbaugh

Publishers

2
Against the Odds LPS, Inc.

Linked items

No linked items imported yet.