Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is the sixth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Movement Points
Spend a movement allowance across spaces with different costs.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
This is the sixth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games. The German player is needs to get his single tank unit ("Spitze") to exit the west edge of the map within 6 turns, or eliminate all US forces. The Germans have off-board artillery and the US can demolish bridges to slow the German forces. A regular deck of playing cards is used to handle unit activations and combat results for both players