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Paying The Peiper box art
2010 Ranked #19,569

Paying The Peiper

This postcard wargame has German forces push a tank unit west or eliminate American defenders during a brief offensive. Card-driven activations and combat make each turn uncertain, while bridge demolitions and artillery determine whether the advance stalls.

Wargames Wargame World War II Chit-Pull System Grid Movement

Players

1-2

Play time

Not listed

Age

?+

Complexity

1.5/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

This is the sixth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the sixth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games. The German player is needs to get his single tank unit ("Spitze") to exit the west edge of the map within 6 turns, or eliminate all US forces. The Germans have off-board artillery and the US can demolish bridges to slow the German forces. A regular deck of playing cards is used to handle unit activations and combat results for both players

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
30 min
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Paul Rohrbaugh

Artists

2
Craig Grando Ilya Kudriashov

Publishers

2
Against the Odds LPS, Inc.

Linked items

No published linked games yet.