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Paying The Peiper box art

Paying The Peiper

Players

1-2

Time

?-?

Age

?+

Weight

1.5

Rating

6.11

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Paying the Peiper offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The scalability of the game ensures it can be enjoyed with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience, making it highly replayable.

Luck profile

The final luck score for Paying the Peiper is 5.67, indicating a balanced mix of luck and strategy. The game relies more on player decisions and strategy, with random elements having a minimal impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game's outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is the sixth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games. The German player is needs to get his single tank unit ("Spitze") to exit the west edge of the map within 6 turns, or eliminate all US forces. The Germans have off-board artillery and the US can demolish bridges to slow the German forces. A regular deck of playing cards is used to handle unit activations and combat results for both players

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Editions

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Credits

Designers

1
Paul Rohrbaugh

Artists

2
Craig Grando Ilya Kudriashov

Publishers

2
Against the Odds LPS, Inc.

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