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Tinian: The Forgotten Battle box art
2019 Ranked #10,912

Tinian: The Forgotten Battle

This tactical Pacific wargame has opposing commanders fight amphibious landings and island defense across several scenarios. Campaign variants change landing sites and defenses, while caves, storms, and support forces complicate each assault.

Wargames Wargame World War II Chit-Pull System Grid Movement

Players

1-2

Play time

120-900 min

Age

14+

Complexity

3.14/5

Rating

8.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle. And yet Admiral Raymond A. Spruance, said of the invasion of Tinian: "In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II." Tinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map it will include 3 scenarios and 3 campaign games. ‘Jig-Day’ A short, single day scenario covering the initial American Landings ‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the island down as far as Mount Lasso. ‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final subjugation of the island. Historical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender Hypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to. Free-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules Includes rules for: Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans. —description from the publisher

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
120–900 min
Age
14+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

2
Ross Mortell Adam Starkweather

Artists

1
Antonio Pinar

Publishers

1
Compass Games

Linked items

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