allboardgames.com
Enemy Action: Ardennes box art
2015 Ranked #2,228

Enemy Action: Ardennes

Solo or two-player wargame where commanders fight the Battle of the Bulge through hidden plans and tactical uncertainty. Each side's intentions are partially concealed, so every response must judge whether an enemy threat is real or a feint.

Wargames Wargame World War II Campaign / Battle Card Driven Chit-Pull System

Players

1-2

Play time

60-900 min

Age

?+

Complexity

4.25/5

Rating

8.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Enemy Action is a new series of card-driven war games on pivotal military operations and campaigns in the twentieth century. Each game allows for play by two players or one player, playing either side in the conflict.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Enemy Action is a new series of card-driven war games on pivotal military operations and campaigns in the twentieth century. Each game allows for play by two players or one player, playing either side in the conflict. The Enemy Action series features: Two-player competition with low complexity and constant decision points for both sides Solitaire play of either side with systems governing all aspects of enemy command and tactics Card-driven impulse system, with multi-purpose cards played to activate formations, implement command events, or gain tactical advantages in combat Diceless and chartless combat system – players draw combat chits that build a narrative of each combat John Butterfield’s unique card-driven mechanic allows players to use multiple resources in multiple ways but each decision has a consequence, many of which aren’t evident at the time. Resources include units and cards. So two different cards can be used to activate the same unit/s, but each card may have a different secondary use that could include artillery support or even activation of more units (or group of units). The combat chit system is yet another decision-making point. Players choose and reveal a number of combat chits that varies based on a number of factors. The minimum and maximum number is dependent upon unit capabilities, terrain and support, but not combat factors (so no factor counting here). This choice can often get an attacker into trouble by going for “a chit too far”… Or it might even be a masterstroke to take that extra chit… Enemy Action: Ardennes The first game in the series is Ardennes. The game portrays the German offensive against the western Allies in December 1944 — the Battle of the Bulge. Each player controls the German or Allied side. When playing solo, the game system controls the other side. So Enemy Action: Ardennes is effectively three games in one box: the two-player game, solitaire playing the Allies, and solitaire playing the Germans. Map scale on this module is 2.5 miles per hex. Hexes on the game map are oversized allowing for easy counter handling. Unit scale is regiment, brigade and division, with one to four steps per unit. Each turn represents one day of the battle, with several alternating player impulses in each day. Components: 3 22?x34? maps (1 for each solitaire game and 1 for the 2-player game – only 1 is used at a time) 3 full sheets of counters, printed both sides 1 deck of 110 playing cards (poker quality) 3 rules books, (1 for each game) Multiple player aid cards 1 full color 3” box and lid Complexity: Medium Playing Time: 15 minutes to 6 hours for the full campaign Solitaire Suitability: Designed for solitaire play Designer: John Butterfield Developers: John Foley Artist: Tim Schleif (from Compass Games website) BGG wiki page with many clarifications and hints and errata: Enemy Action: Ardennes German Solo FAQ

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
60–900 min
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

1
John H. Butterfield

Artists

2
Knut Grünitz Timothy Schleif

Publishers

1
Compass Games