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D-day At Tarawa box art
Rich game profile

D-day At Tarawa

Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Ta...

Players

1-2

Time

120-420

Age

?+

Weight

3.73

Rating

8.25

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

The game D-Day at Tarawa has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for D-Day at Tarawa is 5.67, indicating a moderate influence of luck on the game outcome. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
John H. Butterfield

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

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