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D-day At Tarawa box art
2014 Ranked #2,966

D-day At Tarawa

Solo World War Two landing wargame where players command American forces against dug-in Japanese defenders on Betio. The game system controls the opposition, so every assault must clear vital positions while preserving enough troops for the next beachhead.

Wargames Wargame World War II Campaign / Battle Card Driven Hexagon Grid

Players

1-2

Play time

120-420 min

Age

?+

Complexity

3.73/5

Rating

8.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
120–420 min
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
John H. Butterfield

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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