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Picket Duty: Kamikaze Attacks Against U.s. Destroyers – Okinawa, 1945 box art

Picket Duty: Kamikaze Attacks Against U.s. Destroyers – Okinawa, 1945

Players

1-2

Time

60-480

Age

?+

Weight

2.81

Rating

7.18

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game has a high level of direct confrontation with battles and competitive actions. Players' decisions and strategies indirectly affect others through resource denial and strategic positioning. There is frequent interaction and attention to other players' actions. However, there is less emphasis on cooperation as players primarily work individually to achieve objectives. Overall, the game has a good level of player interaction.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Picket Duty: Kamikaze Attacks against U.S. Destroyers - Okinawa, 1945 is 4.67, indicating a moderate influence of luck in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

By the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island. "Picket Duty" is a solitaire wargame where you - as the captain of a Fletcher Class destroyer - fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive. The game comes with a basic game, advanced game, six historical scenarios, two hypothetical scenarios, a mini-campaign and a full campaign. Optional rules are also included. Each game turn is divided into three phases, each depicting an eight hour period. Key crew members are depicted with certain functions, as well damage control teams. 27 types of Japanese planes are represented. Some planes have special attack capabilities. Game features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more.

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Credits

Designers

1
Steve Dixon

Publishers

1
Legion Wargames LLC

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