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Stalingrad: Advance To The Volga, 1942 box art

Stalingrad: Advance To The Volga, 1942

Players

1-2

Time

120-360

Age

14+

Weight

1.95

Rating

7.84

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Stalingrad: Advance to the Volga, 1942 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. Player interaction is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Stalingrad: Advance to the Volga, 1942 has a strong replayability score of 7.9.

Luck profile

The final luck score for Stalingrad: Advance to the Volga, 1942 is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Stalingrad Advance to the Volga, 1942 puts the player in charge of the attacking and far more mobile German side while the game system handles the defending and largely static Soviet side. No two games will ever be the same. Each turn represents new and unique challenges for the player in the form of random events, uncertain supply deliveries and unknown Soviet area strength and defensive strategies.

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Credits

Designers

1
Michael Rinella

Artists

1
Charles Kibler

Publishers

2
Revolution Games (II) Take Aim Designs

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