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The Dark Sands: War In North Africa, 1940-42 box art

The Dark Sands: War In North Africa, 1940-42

Players

1-2

Time

?-?

Age

14+

Weight

2.93

Rating

7.52

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Dark Sands: War in North Africa, 1940-42 has a high level of direct confrontation and strategic depth. Players need to constantly be aware of and react to each other's strategies, making the game highly interactive. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game provides a good balance of player interaction.

Replay value

The Dark Sands: War in North Africa, 1940-42 has a high replayability score due to its variability, strategic depth, and scalability.

Luck profile

The Dark Sands: War in North Africa, 1940-42 has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"The Dark Sands" takes the wargame system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in World War II. From the most successful British armored operation of the war, Operation Compass, to the climactic battle two years later at El Alamein, The Dark Sands breaks new ground in portraying the campaigns of the British 8th Army and Rommel’s Afrika Korps.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Ted Raicer

Artists

3
Charles Kibler Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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