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Hungarian Rhapsody: The Eastern Front In Hungary box art

Hungarian Rhapsody: The Eastern Front In Hungary

Players

1-2

Time

?-?

Age

?+

Weight

4.43

Rating

8.41

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is limited emphasis on cooperation.

Replay value

Hungarian Rhapsody: The Eastern Front in Hungary has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Hungarian Rhapsody: The Eastern Front in Hungary provides a fresh and engaging experience that can be enjoyed multiple times.

Luck profile

The final luck score for Hungarian Rhapsody: The Eastern Front in Hungary is 5.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Hungarian Rhapsody depicts the Soviet drive into Hungary which led the Red Army into the Vienna basin. Rumania's defection in August 1944 allowed the Soviets to outflank well defended Axis positions in the Carpathian Mountains through the South. In the process, the German 6th Army was almost destroyed, losing most of its heavy equipment (which explains the relative weakness of the German artillery at the start of the campaign). The game begins on 5 October 1944 with the 2nd Ukrainian Front and the 4th Ukrainian Front launching an offensive to isolate the German 8th Army which is still defending an area off-map to the East in the Carpathian Mountains. Hungarian Rhapsody allows players to play the two major Soviet offensives and several smaller scenarios covering the German counter offensives. Hungarian Rhapsody is the next game in the award winning Operational Combat System (OCS #18). Players control units ranging from battalions through divisions, making key decisions on the use, objectives, and means of war. The series is based on modern concepts of maneuver warfare and allows players a far more insightful look into how campaigns (large and small) really work. Game Turn: Half Week. Hex: 5 miles / 8 km. Units: Battalion to Division. Two 22"x34" maps. One 8-1/2" x 11" Budapest inset map. Five (5) one-map scenarios. One 1.5-map scenario. Nine (9) two-map scenarios. Hungarian Rhapsody (OCS #18) went on preorder at MMP on 15 July 2019 and needs 550 preorders to be published (http://www.multimanpublishing.com/tabid/59/ProductID/370/Def...). Published by MMP on 6th to 10th July 2020.

Editions

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Credits

Designers

3
Stéphane Acquaviva Curtis Baer Dean Essig

Publishers

1
Multi-Man Publishing

Linked items

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