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Tunisia Ii box art
2016 Ranked #4,893

Tunisia Ii

An operational wargame where opposing commanders reinforce and maneuver through the North African campaign. The theater grows from a few units into a major clash, with timing around offensives and arriving armies shaping the outcome.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

?+

Complexity

4.29/5

Rating

8.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Tunisia II is an Operational Combat Series (OCS) game from Multi-Man Publishing covering the campaign in Northwest Africa from November 1942 through May 1943.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tunisia II is an Operational Combat Series (OCS) game from Multi-Man Publishing covering the campaign in Northwest Africa from November 1942 through May 1943. This new edition is similar to the original 1995 Tunisia game from The Gamer's, but features a revised order of battle, modified rules, and new maps. The tempo of play is just outstanding, beginning with just a few units in play. Over the next few months both sides rapidly reinforce the theater. The build-up culminates with Rommel’s offensive at Kasserine and tension over the variable entry of Montgomery’s 8th Army. This climax is followed by the slow destruction of Axis forces in North Africa. The upgrade of this game involved a handful of important decisions. A straight reprint was out of the question, since the original was designed back when the OCS v2 rulebook was fairly new. In Tunisia II we standardize how the game should be played with the latest series rules, and also have updated it to “fit” better with newer OCS games. So units and rules have been changed to conform to games also set in 1942-43: DAK II, Case Blue, and Sicily II. Recent work on Beyond the Rhine is also factored in. Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Company to Brigade Game Inventory: Two 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters - includes replacement counters for Beyond the Rhine: The Campaign for Northwest Europe [16] and Korea: The Forgotten War [4]) One 56-page OCS Series Rules v4.2 rules booklet One 24-page Tunisia II specific rules booklet Two 4-sided OCS v4.2 Charts & Tables booklets Two Player Aid unit arrival cards Two 6-sided dice Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 2-50 Hours

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

2
Dean Essig John Kisner

Artists

2
Nicolás Eskubi Dean Essig

Publishers

1
Multi-Man Publishing

Linked items

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