allboardgames.com
Kasserine: Rommel's Battle For Tunisia, 1943 box art
2001 Ranked #7,660

Kasserine: Rommel's Battle For Tunisia, 1943

An operational wargame has Axis and Allied commanders fight Rommel’s offensive at Kasserine Pass. Efficiency, artillery, reaction, and counterattacks shape scenarios around tanks, infantry, aircraft, and minefields.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.34/5

Rating

7.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Kasserine: Rommel's Battle for Tunisia, 1943, is an operational-level game of the WWII German and Italian offensive in central Tunisia that took place in February 1943.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Kasserine: Rommel's Battle for Tunisia, 1943, is an operational-level game of the WWII German and Italian offensive in central Tunisia that took place in February 1943. The Battle of Kasserine Pass in Tunisia, 1943, as Rommel's veteran Panzerarmee withdrew into Tunisia from Libya during 1943, Axis command thought it had a realistic chance to reverse their fortunes in Africa by skillful counter-offensive. On Valentine's Day, the most dangerous of these began. As the Axis player, put on Rommel's goggles and guide your mobile and highly efficient German troops to a major victory that could change the war. As the Allied player, take up your binoculars and assemble your powerful, yet fragile, allied army of Americans, British, and French to decisively defeat the "Desert Fox." You command the tanks, artillery, infantry, and aircraft that decided this fateful battle. The system is an amalgamation of Vance von Borries's Invasion: Sicily (including the extremely importantly efficiency ratings) and East Front System (Typhoon; Barbarossa Trilogy), with some accommodation for the smaller scale; the game should be quite familiar to veterans of these games. The game features the best existing detailed Order of Battle developed from extensive research by an international team. Game units include commandos, engineers, HQs, motorcycle troops, a wide variety of tanks including Tiger tanks, the dreaded German 88mm flak guns, and a variety of aircraft. Experienced players will find most game mechanics to be familiar and the newcomer will find help from the many examples of play. Featured items include ranged artillery and artillery fire nets, combat coordination, defender reaction and counter-attack, and minefields. All units are also rated for efficiency. Scenarios: Faid Pass - 30 January to 1 February, 6 turns, centered on the Faid Pass quadrant. [...] Kasserine Campaign - 14 to 23 February, 20 turns, full map. [...] The Axis Decide - 19 to 23 February, 10 turns, full map. [...] Thala - 21 to 23 February, 6 turns, the western half of the map. [...] Red Bull at Fondouk Pass - 27 to 29 March, 5 turns, centered on the Fondouk Pass area. [...] Second Battle of Fondouk - 8 to 9 April, 4 turns, centered on the Fondouk Pass area. [...] Game Scale: Game Turn: 12 hours Hex: 2 miles / 3.2 kilometers Units: Company to Battalion Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (420 1/2" counters) One 32-page Kasserine rulebook Seven dual-side printed Player Aid Cards Three single-side printed Player Aid Cards One 10-sided dice Solitaire Suitability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Vance von Borries

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.